WoW Moviewatch: A Death Knight’s Tale - The Battle for Light’s Hope Chapel Cinematic Movie

Today’s WoW Moviewatch is a little bit of a repeat, but in an odd way. Shadowline1990’s A Death Knight’s Tale - The Battle for Light’s Hope Chapel Cinematic Movie is another revisit version of the Death Knight closing cinematics. You might recognize Shadowline1990 as the guy who made The Culling of Stratholme - a WoW Cinematic Movie. This movie is, admittedly, more of the same idea.

Shadowline1990 took pieces of the in-game animations and voiceovers, and tried to make it into a more compelling cinematic experience. Shadowline1990 isn’t the first person to do this with the Death Knight storyline, though, and he’s very upfront to say he gives credit to Invisusira for having given the story this treatment first.

I’m not sure if Shadowline1990 knocked A Death Knight’s tale out of the park the same way he did The Culling of Stratholme. While I think he did a (generally) good job with it, it didn’t scream to me the same way Culling did. The video is attractive and well pieced together. The final product feels a little too-full. It seemed to drag on a little bit, but some of that is caused by the slower cadence of the voice acting.

In other great news, Shadowline1990 reports that his follow-up to Culling of Stratholme piece is nearly done. So, ultimately, there’s a lot of good news to be had from him right now.

Fishing for profit

I’m an admitted and proud fishing junkie, but had long ago resigned myself to the fact that my favorite ingame pasttime was never going to be a source of revenue. But Alterac Volley has a great post on the degree to which fishing has actually (gasp, shock, horror) become a moneymaking endeavor in Wrath. While I’ll grant that on most servers it’s probably nothing compared to, say, Mining or Herbalism, there’s gold to be made in them there streams — and this is all the more true if your server hosts a large raiding population.

AV observes that there are four types of fish most likely to be lucrative, and it’s no accident that three of them (the Musselback Sculpin, the Glacial Salmon, and the Nettlefish) are the main ingredients of the Fish Feast, a valuable (although generalized) raid buff. I spend roughly an hour a week fishing up the materials for these to cover our raids and had never even looked to see what they retailed for. After reading over AV’s comments, I took a peek at my server’s AH and had a /headdesk moment discovering that my main could have been a much wealthier character if I’d just spent a little time yanking up a few extra fish here and there.

So if your character is at or close to the Northrend fishing cap (and especially if you’re still on the lookout for the Sea Turtle, which requires you to fish in Northrend pools anyway), give your AH a look and see how the fish are selling. You might be pleasantly surprised. And, as always, I highly recommend El’s Extreme Anglin’ as a great resource for the beginning and advanced fishermen out there.

Isle of Conquest gameplay screenshot gallery

The new Battleground coming with Patch 3.2, the Isle of Conquest, is live on the 3.2 PTR as we speak, and we’ve been running some games on said Isle to see how it measures up to the current BGs. We’re pretty happy with it so far — it certainly looks great, as you’ll be able to tell by checking out the screenshot gallery we’ve compiled for you. It shows the BG and all its sundry parts in action.

We’ll keep you up to date with new Isle info as we get it. If you’re on the PTR too, then be sure to queue up — who knows, it might just be one of us you’re ganking!

Patch 3.2 Argent Coliseum details

Yay for more Argent Coliseum news! Our European brethren get the lowdown on the Argent Coliseum with a brand new under development page highlighting what is to come from this patch 3.2 raid and dungeon instance. As we were already given to believe, it’s similar to the Ring of Blood/Amphitheater of Anguish questlines from BC and WotLK. Also, in order to access the ‘hard mode’ 10 and 25 man heroic versions of the raids, you apparently first have to defeat the normal mode version.

  • In the “Heroic” version of the Crusaders’ Coliseum, you and your raid only have a limited number of attempts for each raid lockout period, and each time your raid wipes, one of your attempts will be used up. To embark on the epic Trial of the Grand Crusader, you must first prove your worth by clearing either the 10 or 25 player version of the Crusaders’ Coliseum’s normal mode. After you have dealt the killing blow to the coliseum’s final heroic mode boss will you be able to collect the Crusaders’ Tribute, and the fewer attempts you needed to complete the Trial of the Grand Crusader, the better your reward will be.

They go on to list the kinds of fights you’ll encounter in general terms: while we don’t really get any names, we’re told the general breakdown will be beasts like magnataurs and jormungar wyrms and poweful Scourge minions of the Lich King. “How the Argent Crusade managed to capture these fiends remains a mystery; what’s less mystifying is your fate should you fail to overcome this challenge.” I have to admit, I’m very curious about the lore behind these encounters.

If you’re looking for more details, scoot on over to the under development section and take a look. You can also take a look at the accompanying screenshot of the Argent Coliseum.

Patch 3.2 bringing Strand of the Ancients coin toss

We mentioned this issue a while back — since it was introduced to the game, Strand of the Ancients has started Alliance on attack first, and that’s caused problems. Due to the way the map is set up (a back-and-forth attack and defend map), the team that starts attacking has an advantage in terms of farming honor — they only have to play until the other team loses rather than having to keep up a defense the whole time. That means shorter battlegrounds for the Alliance, which means more honor overall for them.

The problem was that Blizzard couldn’t just flip a switch to randomize the battleground’s spawn points: they were hard-coded into the moving ships that players appear on, so it took much more coding to use a coin-flip start. However Zarhym now confirms that the coin flip is coming to SotA. And though he didn’t say when in the original post, the Patch 3.2 notes tell us that it’s coming in that patch.

Hopefully Blizzard will have learned their lesson for the Isle of Conquest — although since it’s closer to Alterac Valley from what we’ve heard, we probably won’t have that asymmetrical issue, and both sides will be able to start with just as many advantages and disadvantages as the other.

Around Azeroth: It’s only a paper moon

Jed sends in this screenshot of his paladin taking a nostalgic ride through Westfall at nighttime. Remember the early leveling quests in places like Westfall and Redridge? Where you didn’t have all this story and meaning, and all you had to do was deliver messages from one lazy jerk questgiver to another, or try to find a boar with an intact liver among dozens of boars with hepatic failure? On second thought, the early levels can go hang. Chasing Arthas across Northrend is way more fun.

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word “Azeroth” in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing — use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Vote for your favorite fan-made Arena

Arena Junkies has an appropriately-themed contest going on over at their site where they asked their community of high-rated Arena players to design their own Arena. The community was quick to whip out everything from pencils to 3D programs and came up with a pretty good selection of possible Arena maps. How good were the maps? Well, let’s just say I’d take any of the submissions over the awful Ring of Valor Arena. Alright, so maybe that’s not a good gauge… but it’s worth going over the entries to see what creative ideas the Arena-enthusiastic community have come up with.

The top three winners will receive tickets to BlizzCon while registered Arena Junkies users who vote for the winning maps have a chance to win a Blizzard Authenticator. Pretty cool prizes for a pretty cool contest, so head over to their site and register if you haven’t already. New Arena maps would be a welcome addition to the game and conceivably not too much work considering no new mechanics need to be in place unlike the Battlegrounds, which have different objectives. In fact, new Battlegrounds maps using the same mechanics would be an interesting addition to break the tedium.

Blood Pact: Return to the depths of the third tree!

Warlocks had best beware! Blood Pact preys on people who wander too deeply into the dark depths of the internet! Author Nick Whelan apologizes for being a tad late this week — sometimes final projects just don’t go smoothly, ya know?

It’s no secret that I haven’t exactly been in a PvE mood lately. I don’t know what it is, but every year around this time I just…lose all motivation to progress. I’ve come to accept it as the natural cycle of my WoW-life, but lately I’ve been thinking I want to get back into it. I’m not ravenously trolling Dalaran looking for a raid, but I’ve been doing some heroic pugs to dust the rust off of my shadowbolting finger.

Frustratingly, though, I’ve been having an exceptionally difficult time getting back into Affliction. Not only does the rotation and casting style fail to engage me, but it feels like far too much of a struggle to dish out DPS. Back during that golden age between patch 3.0 and patch 3.1, Affliction was a zen thing for me. My rotation was so deeply ingrained that typical spell casting was handled by my subconscious mind. My fingers seemed to move on their own! Post 3.1, Affliction seems to have been made so user friendly that I keep stumbling whenever I try to do something. Like switching from Windows 3.1 to Vista overnight.

The most reasonable course of action, I concluded, was to revisit the first instructions given to me by my Jedi teacher. I needed to unlearn what I had learned, by switching to a completely different spec. So without further ado, welcome to Project Respec: Post 3.1. As clever readers probably divined from the title of this post, the subject this week is Destruction!
I’ve always felt a special kinship with the Destruction tree. My very first talent point went into the it, as did all my subsequent talent points until about level 56 or so when I decided to respec Affliction on the advice of a friend. Obviously I enjoyed Affliction enough to stick with it, but I always missed the raw power I felt when I was a Destro ‘lock. If Affliction is the “face melting” spec, then I’d say Destruction is the spec where you grab your enemies face, tear it off, and feed it to him. There’s very little eloquence to it–only brutality.

For this project, I decided to go 100% by the book, essentially copy-pasting everything from Elitist Jerks. The spec was pretty much the way I would have spent my points, though it did leave me far enough below the hit-cap that raids were out of the question for my tests. For glyphs, I used Incinerate, Conflagrate, and Immolate, which somewhat surprised me. I had been under the impression that Life Tap was all the rage for Destro ‘locks. In fact, I have a skilled, Destro specced pal who corroborates that it’s a DPS boost over Incinerate. Still, my intent was to spec cookie cutter, not try to improve cookie cutter. (Though of course I ran a few tests for my own benefit. I can’t honestly say I noticed a difference between the two that was big enough to stress over.)

Once I had my spec and my glyphs all ready, my stats came out to:
HP: 18,574
Mana: 15,951
Spell Power: 1990
Haste: 489 (14.91%) (Improved by both statfood, and Spellstone.)
Crit: 21.10%
Hit: Capped for heroics.

Not wanting to pull a muscle on my first day back ‘into it,’ I headed off to a training dummy to do some stretching, which in this metaphor means ‘practicing the rotation.’ Curse of Doom > Immolate > Conflagrate (proccing Backlash) > Chaos Bolt > Incinerate > Incinerate. Simple enough!

This rotation felt a lot smoother, and generally more enjoyable for me than Destruction did before 3.1 I do miss the way Destro used to feel like a balancing act between refreshing spells, and using cooldowns when they were up. At the same time, though, I always thought Molten Core forced a play style that just felt wrong for a Destro ‘lock. Using dots to proc the debuff lacked the brutality of drowning your foes in an orange river of eldritch fire.

I also got frustrated enough with Conflagrate lag that I decided to start casting an Incinerate or a Life Tap between Immolate and Conflagrate. It seems to take a full two seconds or so for Conflagrate to become available after I cast Immolate, and I’m just not willing to stand inert for that long.Overall, though, the rotation is an improvement over pre-3.1. It’s more true to the spirit of Destruction.

Training dummies don’t drop any loot though, so once I was able to reliably pull 2.8k damage on the dummies, I set out to find a heroic group. Not that the gear found in heroics is a step up from no gear at all, but at least the encounters are a tad more engaging. Unfortunately, LFG has had slim pickings every time I’ve managed to pull myself away from my coursework in the last week, but I did manage to get into a few groups. Albeit they were bad groups, populated by people who still retain the necessary skill that it takes to wipe in a Lich King heroic, but that just means I would have more time to DPS bosses, right?

Not so much. First piece of advice I’ve got for Destro locks is that if you’re in anything short of a raid, don’t bother with Curse of Doom. Cast Curse of Agony, or cast nothing at all. Either one would would be a DPS boost. I’ve yet to do a single boss since speccing Destro that has actually survived long enough for Curse of Doom to proc. Closest I got was when it got down to 1 second remaining on Mal’Ganis–but he had already been “dead” for a few seconds by that point.

The damage is nice though. Like, really nice. 3k or higher on almost any boss fight I attempted–even when I experienced atrocious luck. The first boss in Utgarde Keep must have played a hunter before Wrath came out, because he was chain trapping me like I was Dorothea Millstipe. But I still managed to Chaos Bolt him into oblivion.

And of course, as with any spec that has Emberstorm AoE pulls are a breeze. I remember when I was leveling up, complaining about how terrible Warlock AoE was, and once I got to 70, Seed of Corruption was more like “Puller of Aggro” unless you had a Paladin tanking for you. Now, though, I can just absent mindedly lay down Rain of Fire every few seconds and perform excellently on the damage meters without breaking a sweat. Every time I do it, I have to double check my DPS, because it just doesn’t seem possible that something so easy could be so successful! It’s like I’m playing a Death Knight all of the sudden.

Once I had all the instancing data I needed, it struck me that less group-minded Warlocks might appreciate information on soloing. So I headed off to Icecrown, found some high level non-elites, and started farming them for cloth.

After a few minutes of scrambling around on the floor, I managed to find my jaw and return my attention to effortlessly slaughtering everything in my path. I realize I’ve made an unusual amount of references to Burning Crusade already in this post, but I honestly felt like I was on the Isle of Quel’Danas, playing the one-button Destruction that made Warlocks so infamous, that Mages still hate us. Back then all you had to do was stand at max distance from a mob, and spam the shadow bolt button. If anything managed to run into melee range with you, they’d be lucky to hit you once before they dropped dead.

Well, using 3.1 Destro, my foes never once managed to get into melee range with me. If I started at max range, opened with Immolate, followed that with Conflagerate (which dazes targets thanks to Aftermath), and finished up with a Chaos Bolt, my targets almost never made it further than half-way to me!

In closing, there’s really only one thing that needs to be said: I’m not going back to Affliction. At least, not right now. I love my home tree, but after the perfection of 3.0’s Affliction, I just can’t seem to enjoy the Affliction of 3.1. Destruction offers high damage output, good utility via replenishment, and a rotation that has managed to engage and entertain me despite being relatively simple.

Plus it makes this old man feel like he’s level 22 again!

June’s Brew of the Month: Blackrock Lager

It’s the beginning of a new month, which means a new brew! This time around it’s the Blackrock Lager! This is a hot hot hot beverage to kick off the summer season. Drinking the Lager sometimes procs something that sounds like it should be a Mage talent: Internal Combustion. While you have this buff (which lasts 5 minutes), your face gives off an eerie red glow like you’re seeping fire out of every orifice. Except that one. And that one. Okay, you people are gross. Just the ones above the neck. After 5 minutes (or when you click off the buff), you get what you see in the image above. You belch a great load of fire! And that’s it. Pretty straightforward.

I always try to find little factoids about the various brews these are based on, but a lager is common enough that I don’t think it’s necessary or interesting to anybody but beer buffs. Instead, I’m going to point out how awesome some of the Blackrock/Dark Iron themed brews are. This one makes you belch fire, but there’s also the Dark Iron Ale that you can use to get a pet from the Darkmoon Faire, and the Sulfuron Slammer which creative individuals use to break crowd control effects cast upon them in PvP. The best of the lot is the Dire Brew, which turns you into a Dark Iron Dwarf for an hour. Awesome? Yes, I think so. You can get all of them in Blackrock Depths, so go celebrate in the Grim Guzzler sometime this week!

The curious case of Ferarro


We, along with many of you, have been monitoring the curious case surrounding one of the most prominent Paladin bloggers, Ferarro. We originally did a 15 Minutes of Fame with Ferarro on May 26th. The article was about her life as a blogger, a paladin, and a game tester for Blizzard.

After the article was written, a few things happened.

First, Jagoex posted a story on Ferarro’s use of pictures from the website TechDarling. Ferarro was claiming she was the person pictured, when in fact she wasn’t. Sarah Townsend, the author of TechDarling, has stated she doesn’t know who Ferarro is.

Secondly, Ferraro’s blog, Paladin Schmaladin, suddenly switched over to privacy mode blocking anyone from reading it who didn’t have an invitation directly from Ferraro. Her Twitter account had the message “Stalkers are cool,” and was then locked until it was deleted completely a day later. Her WoW character disappeared via a likely server transfer, and her contributions at RetPaladin.com were removed completely. Update: After this article was posted, Ferarro has once again made her blog, and thus her statement, private. However you can view a google cache of the page.

This began raising many eyebrows and brought on a lot of speculation. All of which ended today when she posted claiming herself as multiple persons, which after investigation is now brought into question as well.

Initially Ferarro announced she was being stalked and something got serious enough that warranted removing herself from the internet. That would be understandable since someone’s life and safety is much more important than a World of Warcraft blog.

But others in various forum posts thought that she felt the heavy hand of Blizzard come down on her for potentially lying about her involvement with the company.

Still others thought that is was just a way of clamping up and removing herself after embarrassing facts were revealed that more or less permanently tarnished her credibility.

All this speculation played out on the official WoW forums (most threads have now been deleted), and via the comments section over at Jagoex’s site. That speculation continued until this morning when Ferarro posted a response.

She basically says that the person we’ve come to know as Ferarro has been used by seven different people. Only one of these people writes as Ferarro at a time and only one uses Twitter. Each time a new person takes over Ferarro everything is handed over. With one exception: the Ferarro WoW account has been passed around “early on”, although it’s currently being played by “Ferarro #3.” Note that the sharing of WoW accounts like this is in direct violation of the Terms of Service and you’re subject to severe penalties, including an outright and immediate ban.

As for the TechDarling pictures, those were used without TechDarling’s permission and do not represent the real Ferarro.

What’s true and what’s not?

We’ve investigated, and have determined based on IP address records of comments left by Ferarro on WoW.com between July of 2008 and May of 2009 that the comments all came from the same small subnet of IPs, and are all geographically very local to one another. This means that unless “Ferarro #1″ through “Ferarro #7″ live within a few miles of each other, they’re the same person.

An IP address is a unique address that your internet provider gives to you when you use the internet. It used to change a lot back in the day, but now if you have a cable modem it’ll only change once in a while. All internet service providers have a group of IPs they use to give out to their customers.

The same small ISP gave out the same couple IP numbers to Ferraro during the time that she claims to have been different people. In particular Ferarro claims that her current personality took over the blog in January of 2009. However our IP records directly contradict this statement. They directly indicate that it is the exact same Ferarro commenting here before and after this period.

It’s possible that “Ferarro #7″ has been the only one commenting here over the past couple years, but that’s unlikely given her statements on the post made via her blog today. According to the blog post, the email address associated with Ferarro is turned over completely to the new Ferarro owner each time, and the new Ferarro even goes to great lengths to forward emails to previous Ferarros when appropriate.

Given all comments are associated with this email address, we have a clear continuity of IP and email addresses that directly refute her story.

What about the 15-minutes of Fame Article we posted?

It’s a shame things have turned out about this. Lisa Poisso gave Ferarro multiple opportunities to clarify, refute, and expand upon things in the article, and Ferarro never took her up on those opportunities. In particular the photos were directly questioned, and Ferarro brushed aside questions concerning them.

We’ve since taken down the TechDarling photos and have placed a disclaimer at the beginning of the article.

What’s happening to Paladin Schmaladin?

We’ll have to wait and see.

It’s unfortunate things have turned out like this. Paladin Schmaladin is an excellent resource for Paladin and WoW players in general, and it’s sad to see the authors’ actions tarnish this otherwise reputable source of information.