1 on measurements
This knight had long reached a consensus in the 4.2 into the fire after the full measurements for the protection Knight primary consideration, to meet this target before shooting on flash move or set attributes are skilled behavior of forest for the trees.
2 then full measurements, I had a hard yet?
Obviously not the case! In many cases, many anti-measurements PS3 Gun Controller after a full-ride feel good, confident that greatly inflated the situation continues to play H mode, the results of a few lying, why not?
Here we post from ctm Blizzard of 4 from the tank is the same technology, in 4.2, and soldiers with anti-ride with 10% of hard to avoid injury, and bears a 18%, dk is 14%, the highest armor on the bear , dk minimum;
Proficient in effect, anti-measurements after riding at full growth to zero, the other three tanks but can still receive benefits from the master;
And we should note that the deadly warrior and bear tanks bear block cover to enhance the revenue obtained is an automatic effect, does not runescape accounts for sale require you to deliberate attention.
I do not want to do a detailed analysis, but we need to note here is that soldiers and tanks bear the blame when the tanks can be automatically part of the damage reduction increased, relatively speaking, anti-ride capacity in this area is zero.
Well, we said that while the discipline to ride home father and mother to kill the ghost crab, ghost crab, but the students of the anti-riding is quite friendly, then we get it?
The answer is – more active skills.
Full measurements of your premise, you have Holy Shield, Divine Protection, Ardent Defender, the Ancient Kings guard skills in reducing injuries in four, and because the characteristics of proficient knights, warriors you can choose to reprieve than a token, The two broken mirror image jewelry, do not buy wow gold think this is not advantage to use the effect of these two jewelry items far beyond their level! In addition, as a knight sacrifice that we also have a hand, hand protection, freedom hand, Divine Shield, Holy Hands, holy orders, and the glory of the strategic significance of the sacred guard.
Here we are saying is that reasonable arrangements to use these skills will be riding the anti-4.2 and find out exactly who should be the focus of research, without these skills, anti-riding will be much weaker than the same equipment, soldiers!
Divine Shield: The pressure before the king than the average, this skill is worth to you a CD to use for tanks when you can open the same time mocking you every time;
Divine: CD only 1 minute, largely determines the utilization of the skills of the entire battle down your overall damage reduction relative Divine Shield, the magic damage it equally effective;
Ardent Defender: commonly known as Chun, after opening with 20% damage reduction effect of a letter Chun, CD3-minute making use of this skill can not be less frequent, except for some special occasions than with a secured life-saving skills, more of a guard at the same time and ancient kings interspersed with a great skill;
Ancient Kings guard: 4 Tan Jie large shield wall, framed, then the base gold glittering friends than the other three tanks better than a lot of visual effects … …
Reprieve Token: In addition to some special king, the basic effect of the use of this jewelry can be seen as a 20% damage reduction skills, although it is a little side effects, recommended arrangement in effect at the end of a damage reduction skills to transition, if it is for tanks of the king, the jewelry can be used to maximize results;
Broken Mirror Image: Good things do not explain;
Hand of Sacrifice: Anti-strong team supporting the ability to ride the best one embodiment. Tan in for the occasion, you can basically unscrupulous use cheap wow gold of the Vice-Tan (in addition to riding the dragon), which is equivalent to riding partner and anti-tank than 2 minutes cd has a 30% damage reduction skills; in some single tank occasions, you might want this skill may be downsizing in the case that threw the most likely to die dps or treatment;
Glory Holy orders: I want to express here is that the glory of holy orders is not necessarily add to their own, after the deputy for Tan Tan may be at high risk, when to not add a full-blood, he, in many cases than you hit a fierce sense to shield a large number of much more.
Holy guard: group shield wall, mature team in group therapy will be assigned when the pressure the team by injury, the use of this skill should be developed with your teammates to become fixed in the tactical part, need to pay attention when using the limits.
In addition, the team focused on the brush when the blood, wings + lighthouse is also a good adjuvant treatment of other skills do not do much to explain here, and lazy in
Some people say, you say this is too vague, to the actual point?
We H to illustrate the large screw for example the distribution of skills
Prior to show is that each team play, time lines, professional configuration, will reduce injuries arrangements may vary, so here is mainly to give you an idea, the other I hope wow gold you understand that riding is not a simple proof of Automatic get away.
The following land Ragnaros flame specific play to be an example.
P1
Start the countdown, pleading, wings, Crusaders, mocking, trial, flying shield, shield fierce, the normal cycle
(One reason why the first hit Crusaders reason is that the goods when no Demoralizing up 60,000 (after block) attack is terrible, of course, asked the Deputy Tan is best to open strange when you use both Demoralizing class skills)
Start on Aegis, last 3 seconds when the trap deputy Tan received the king, and then open the first step on a trap Invincible
Save 3 beans after the trial flight will shield the shield fierce explosion effect, screw who spent time in Las Sulfuras Strike debuff when you just disappear, this time mocking Vice tanks can eliminate the debuff faster
Aegis 2nd pick Wangkai Qi, deputy Tan see the debuff countdown 10 seconds to open St. Mary Help of Christians, there could be given to stop the hand does not know a deputy Tan save.
Then after the 3rd king of the second trap before going to blow open the mop jewelry, then the king at the same time to open a large shield wall, then the team will step on the blood concentration of brush blasting the third trap, shield wall, a large open end of the Aegis.
Large shield wall to open at this juncture because the trap twice with explosive damage higher, while the treatment group effort may be placed on the brush, you have the appropriate treatment to reduce the pressure.
4th, when the king received almost reached the turn on phase.
First conversion stage
According to team arrangement, if you want to provide AOE sacred halo and angry group of AOE damage, and Hammer of missing a small fire knocked unconscious selection
If it is a single point, then, sanctions, beans stay ahead of fierce shield, can handle any one location alone (preferably not too close) a small fire
P2
4 traps, then, when the king came out to open mop jewelry, this time step explosion trap.
King will hit you, but then use Safolasi Strike, so it can be hard to eat and then look at the skills to stay in the hammer after the finish floor.
(We use the spread on both sides of the middle set of blood brushes by injury, return-bit single grain of the play.)
Wang took a hammer to open up after the Aegis, and the grain began the countdown moves to open St. Mary Help of Christians, to the collection point will be ridiculed Vice Tan
Collection points wings + lighthouse, blowing quickly to kill the grain sites where you can hand to the Deputy Tan sacrifice, but to pay attention to whether treatment with their own side of the grain
Erosion followed by flames, the king will not attack the tank at this stage, so no coverage skills.
Erosion flames before the end of irony, the following is a Safolasi the strike, hammer finish on Aegis.
Aegis’s end, Vice Tan debuff will disappear ridiculed in the past, so there was no need to cover a skill.
Grain to the next set after the time mocking the king would immediately drop a hammer, so the first does not require the skills covered.
After opening Divine hammer, mop, look at the explosion last open group shield wall, lighthouse. Divine Aegis to open before the end of the point to kill the grain.
At this time if your treatment with the grain, the pressure will be relatively large, so you may use to Saint treatment. Aegis end of the erosion of basic flames appear beginning next moves.
Vice-end erosion flames Tan mocking, mocking again after the time so you can choose to open reprieve / Ardent Defender our dps 43% to stop here to hand.
Here if you have time lines and tanks for the differences, post moves in the tank when the king time to open a large shield wall.
The third explosion and can open grain mop, wings, lighthouse.
After the third wave of grain reached the point of killing the transfer phase.
The second stage transfer
Select your first fire charge, trial + flying shields and then quickly place, close to open fire Aegis, behind St. Mary Help of Christians to consider coverage.
Kill a small fire when the fire because of the harassment, compared to the previous transfer phase is more difficult. Mops here to open a good cd, because you use less than P3 open it here, can reduce the biu ~ damage.
Disposed to remain a small fire, pull the fire along with two hard hit, where the divine anger / before the sanctions can be useless halo them.
P3
Emphasized the DPS stage, the presence of flames due to erosion and skills covering consumer DEBUFF more simple (well actually I wrote a little tired too)
Here stood still in your second pick, when the king opened the wings to increase dps. Team’s ability to pressure a meteorite into P4 is critical.
Large shield walls and Ardent Defender please stay to the P4
P4
Drill out the king began to attack you when Aegis, and then immediately open the large shield wall, because the next team to move to the frost in the process may be weaned.
Time to choose the right time to move on groups by injury.
After changing the frequency is the same tanks, so that each knight coverage skills are not difficult, because there are traps halo of time.
If you need to leave Frost moves to deal with the trap, I remember opening mop jewelry.
Disease recurrence lazy ..
Another suggestion is to put your skills to make a macro by injury, so that treatment and sub-tanks know when you open what skills, as well as at the end of time (using the / in) to let them know.